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Medieval 2 total war traits list
Medieval 2 total war traits list













medieval 2 total war traits list

In general, this formation should often be considered for cavalry versus cavalry combat and the AI will attempt to do this most of the time. An useful example of this is when spear and mace armed eastern cavalry face lance and sword armed western cavalry: the eastern cavalry should be in wedge to negate the charge advantage so that they can dominate the melee.

medieval 2 total war traits list

This means that a unit is weak on the charge is against one that is, then this formation can reduce the damage taken on the charge. In this formation it effectively has no flanks for morale purposes and therefore is desirable when fighting a melee against cavalry.Īdditionally, this wedge reduces the frontage of the unit which decreases the number of opposing chargers that will make contact. To counter this, units can form a wedge that ensures it stays more cohesive and the enemy unit cannot penetrate into the unit. This results in wild variability of outcome between even match ups, and powerful units can lose against the odds. As a result, units can end up suffering flanking penalties due to the chaotic nature of the melee. When two cavalry units engage, they do not maintain a clean line and become intertwined as they try to come alongside an opposing cavalryman to hit them.

medieval 2 total war traits list

To understand how to use this, you have to look at how cavalry melee works.

medieval 2 total war traits list

Generally they either will be your static line or have a single charge direction.Ĭavalry: WedgeThis is a poorly explained formation in the interface. For cavalry, it means you can do multiple cycle charges (which require running to and from the enemy) while for infantry it means running around the flanks of the enemy line.įor units with normal Stamina, you should plan for minimal manoeuvring when you deploy. They will be noticeably less likely to get exhausted and therefore can be the key troops for moving around the enemy. Units with Very Good Stamina are generally either elite troops, either later knights or light forces. Running obviously generates fatigue, but archery and crossbow fire does too which is important for dual role units. Next is "Good Stamina" and the best level is "Very Good Stamina".įatigue is generated in different ways and so the impact of Stamina ratings will depend on the role of the unit. The normal level shows nothing on the information card. There are three ratings and all are visible on the unit cards. Stamina is the ability of the unit to resist fatigue.















Medieval 2 total war traits list